![]() On top of that, each new level adds new gimmicks as you play, to keep the variety strong from one stage to the next. Many of the pick-ups are optional, though of course, if you want to fully complete the game you’re going to need to track them all down. This frustrates many, but entertains and challenges plenty more. Each level has a wealth of things to collect, and the need to backtrack and explore every nook and cranny to find them all. You do see a lot of what would become standard for 3D platformers in it, too. Unlike the open-levels and hubs approach of a Banjo-Kazooie, however, Pac-Man World is split up into smaller discrete levels and, if anything, looks like a precursor to Super Mario 3D World or the recent Kirby game thanks to its camera perspective. So Pac-Man World, while not exactly innovating or pioneering the genre, was one of those formative titles that were there right at the start. Crash Bandicoot was only three years old and the genre clones – things like Donald Duck, Goin’ Quackers – would only start to flood the market the year later. ![]() Banjo-Kazooie had been on the market for two years and arguably the best 3D platformer not made by a Nintendo company, Rayman 2, meanwhile, was released in the exact same month as Pac-Man World. This is good, honest platforming fun.įor context, Pac-Man World: Re-PAC came out just as the 3D platformer genre was hitting its peak. Having now played this ground-up (but, based on the footage of the PS1 original I saw, pretty faithful) remake, I can see why. I had never played it, nor any of its sequels (despite being a general fan of the yellow pizza-man), but in researching the original for this review I did see that it was sold and reviewed very well indeed. I had no idea that the original Pac-Man World was so well regarded.
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