![]() Select App from inside the Application section and click Next. You should see a Welcome to Xcode window – if you don’t see it, choose Welcome to Xcode from the Window menu.Ĭlick Create a new Xcode project and when the next dialog appears, choose macOS from the tabs across the top. Enter your password and allow Xcode to install these components.įollowing the long-standing tradition when learning a new programming language or platform, you are going to start by creating a Hello World! app for macOS. The first time you run Xcode, and after every major update, it will ask you for permission to install additional components. Once it has downloaded and installed (which may take a while – it is quite large) open it from your Applications folder. Search for Xcode and click the Install button to start the download. You will need an App Store account to download Xcode even though Xcode is free. If you don’t have Xcode already, click on the Apple icon in the upper left of your menu and select App Store… to open the Mac App Store. Xcode is an IDE (Integrated Development Environment) that includes everything you need to develop macOS, iOS, watchOS and tvOS apps. Unlike some other platforms, developing for macOS requires the installation of just one tool: Xcode. If you already have a developer account for distributing iOS apps, then you are all set – Apple has merged the developer accounts so that you only need a single account to distribute apps for any Apple devices. But this is not a requirement until you are ready to send your app out to the world, and even then, only if you want to distribute through the Mac App Store. Once you’ve built your app, if you want to upload it to the App Store for distribution, you’ll also need to pay for an Apple developer account. You’ll learn how to install this later in this section. Xcode: This is the IDE used to create macOS apps. ![]() A Mac running macOS Big Sur: The macOS operating system only runs on Apple computers, so you need a Mac both to develop and run macOS apps.To become a macOS developer, you will need two things: This series is for complete beginners – no experience of developing for iOS or macOS is required! Take a quick look through the topics to make sure and then skip straight ahead to the next part of the series. If you already have iOS experience, this first part of the series will be a review.If you are new to Swift, this series assumes some Swift knowledge, so first check out our Swift tutorials to get a great introduction.With its solid functionality, multiple panes, and shared source code, there is no need to look at any alternatives when choosing an app development tool.Note: Here’s some guidance of where to begin with this series: ![]() You can run Xcode on OS X 10.8 Mountain Lion or iOS 7 and above. The changes will take effect across both platforms. For ease of use, source and project code can be shared by Mac and iPad, allowing you to convert existing iPad apps into Mac apps. If your users have slow networks or run in extreme heat, you can test those conditions out before releasing your app. Use the devices window to simulate other environments. You can view your design changes instantly in another window. For developers who prefer multiple editing panes, Xcode provides you with total control of your work area. The drag and drop function helps you to make changes to visual UI elements, quickly and easily. ![]() Interface builder allows you to switch between light and dark modes, or even view them side by side. Newly introduced dark mode is built into Xcode. This added plus can identify errors in syntax and logic, and often fix the code for you. Updated functionality now lets you code, test and debug all inside one window. Easy to read and write, Swift UI will help keep your apps smaller and download faster by using less code. Xcode featuresSwift UI, which offers up its own syntax. MacOS or iOS developers need look no further than the Xcode developer tool to design great apps. Design great apps on either Mac, iPad, or iPhone using Xcode.
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